Crate hertz [−] [src]
useful functions for working with frame-rates, sample-rates, other rates, time durations, frequencies, etc and for keeping constant fps.
rate, sample rate, frame rate, fps, frequency, etc
express the same concept, are therefore used interchangeably.
you can use hertz to compute the time resolution and frequency range of a signal that can be meaningfully analyzed by a short-time fourier transform:
extern crate hertz; fn main() { let sample_rate = 44100; let window_size = 4096; let step_size = 512; // 11 hertz is the maximum frequency that can be meaningfully analyzed assert_eq!( 11., hertz::rayleigh(sample_rate as f64, window_size as f64).round()); // 22050 hertz is the maximum frequency that can be meaningfully analyzed assert_eq!( 22050., hertz::nyquist(sample_rate as f64).round()); // 12 ms is the time resolution we get when analyzing a 44100 hertz // signal with a step size of 512 assert_eq!( 12., hertz::s_to_ms(hertz::cycles_per_second_to_seconds_per_cycle( sample_rate as f64, step_size as f64)).round()); }
you can use hertz to keep a constant framerate in a game or other computer graphics application:
fn main() { let frames_per_second: usize = 60; loop { let ns_at_frame_start = hertz::current_time_ns(); // here's where logic and rendering would go. // this is never called more than frames_per_second // times per second. hertz::sleep_for_constant_rate( frames_per_second, ns_at_frame_start); } }
Functions
| current_time_ns |
returns the current timestamp in nanoseconds |
| cycles_per_second_to_seconds_per_cycle |
window duration in seconds sample_rate in hertz |
| fps_to_ns_per_frame |
when given frames per second (or sample rate) returns the duration of a single frame |
| hertz_range |
frequency range that can be modeled when taking the short
time fourier transform of a signal with |
| ms_to_ns |
milliseconds to nanoseconds |
| ms_to_s |
milliseconds to seconds |
| ns_to_ms |
nanoseconds to milliseconds |
| ns_to_s |
nanoseconds to seconds |
| nyquist |
maximum frequency in hertz that can be meaningfully analyzed with a given sample rate https://en.wikipedia.org/wiki/Short-time_Fourier_transform#Explanation |
| rayleigh |
minimum frequency in hertz that can be meaningfully analyzed with a given sample rate and window size https://en.wikipedia.org/wiki/Short-time_Fourier_transform#Rayleigh_frequency |
| s_to_ms |
seconds to milliseconds |
| s_to_ns |
seconds to nanoseconds |
| sleep_for_constant_rate |
useful for keeping a constant framerate |